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The lack of tactility is a huge problem for me. At first they made the buttons touch sensitive but kept raised features to help find them non-visually. Now they only have printed labels.
Somewhat related, the award for terrible user interface has to go to the water/ice dispenser on my fridge. It used to be that there were separate dispensers for water and ice, with buttons to select between crushed and cubed ice. Then they started making one dispenser with buttons to select water, cubed, and crushed. Now they've made a singular non tactile button with the only indication of the dispenser's state being a light over an icon. But it gets worse, the water/cubed/crushed icons are positioned in such a way that you THINK they're separate touch-sensitive surfaces, and you set the desired state by pressing the icon, or in my case, the tactilely undifferentiated area where the icon is located. But no, the icons are just there to show you the state of the dispenser and there's just one button that cycles through the states.
So my average experience of filling a cup with water goes like this: