Sunsofold

joined 11 months ago
[–] Sunsofold@lemmings.world 3 points 1 day ago

Basically Dan Olsen's entire channel - lots of good stuff

RAGS shadow data extraction from LLMs - a horror movie for anyone who cares about data security in a world where people/organisations use LLMs

[–] Sunsofold@lemmings.world 2 points 1 day ago

Never question the customers' reasons for buying.

[–] Sunsofold@lemmings.world 2 points 2 days ago

And then one day you have kids, and they innocently put on Disney's Robin Hood...

[–] Sunsofold@lemmings.world 1 points 2 days ago (1 children)

At least there's a chance to warranty it. If you buy the knockoff stuff, you can go back a month later and that manufacturer no longer exists under that name so they have no responsibility to service a warranty.

[–] Sunsofold@lemmings.world 4 points 2 days ago

Hmm... I am a fan of this aesthetic so...

Hard to beat Darkher for dark and witchy. Incredible music in its own right as well.

But also...

Eivor Pålsdottir

Nyghtegale from the Green Knight

Amira Elfeky

Jolene via Joliet

Halfsleeper

Bulgarian choral music

Rïcïnn

Hetane

Linea Aspera

Lindy Fay Hella is hella fey. (Sorry)

Lamb has something to them that feels right too.

Kati Ran of course.

Noeta

The Negative Harmony cover of Maneater though lots of negative harmony covers could angle toward that uncanny valley feeling of illusionists.

Something in the Dark

Cloak of Feathers for something more metalic

Alice Francis if she's a bit cocky

Kovacs has a touch of spooky in her jazzy

[–] Sunsofold@lemmings.world 19 points 3 days ago (4 children)

The big problem with cheap Chinese knockoff crap isn't that it's crap, but that it's that it's highly variable. With some things, who cares? Getting a spatula for half price that will, even at the worst quality, do basically the same job and last years, won't be a problem. Getting a badly made computer component that fries some other component, or a storage drive that craps out after 6 months and takes your data with it, is a different matter. You won't have any recourse. Same with cheap batteries that either ruin the experience by needing constant charging or by being actually unsafe. QA is expensive, but it's worth it when the object is also innately expensive.

[–] Sunsofold@lemmings.world 1 points 6 days ago

Then I can't get in, much less sit at a table.

[–] Sunsofold@lemmings.world 2 points 6 days ago

Peanuts are a commonly lethal allergy to something that, while not unavoidable, is surprisingly prevalent. I have heard it's awful.

[–] Sunsofold@lemmings.world 1 points 1 week ago (2 children)

I think of them like food content warnings for non-lethal allergies, like lactose intolerance. It's a kindness to have a warning that helps people avoid shitting their pants. However, we all need to recognize that it is just that, a kindness. There is an inherent risk when someone says 'hey, taste this.' If you have a high sensitivity, you have a responsibility for self-care through self-denial. If you were uncertain if a food contained something to which you had an extreme sensitivity, you'd say 'no, thank you.' Same holds true for the whole world of media. You can hope for kindness, and put in the effort give it to others where you will, but don't trust that it will always be given to you because it is an extra effort.

[–] Sunsofold@lemmings.world 1 points 1 week ago (6 children)

Haven't used it but I've heard of cryptomator.

[–] Sunsofold@lemmings.world 3 points 1 week ago

It might be harder to navigate. Looking past your own glowing eye sockets could make your eyes adjust to the closer, brighter light and leave you night blind

 

cross-posted from: https://lemmings.world/post/37241738

Not specific, just want to know if this even exists: a city clearing zombie game

Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren't just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

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