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If you have a high refresh rate display, Lossless Scaling is life changing. It's a $5 app on Steam and it can take any application and introduce frame generation. It requires a decent gfx card, but it doesn't need to be a recent one. It works on Linux now too, or at least on the Steam Deck.
The use case for me is primarily for older games that are locked to 30 or 60 fps, including PAL region games locked to 50 that normally have microstutter. Games from the PS1 era at 120 fps with geometry correction never looked or played better. But even some newer games are fps locked and can benefit. It also makes the app full screen eliminating my need for Borderless Fullscreen too.
How often do you generate frames for games locked at 30 fps? I've tried it once or twice, but found the result far too warped and distorted to keep using it.
I need at least 60 base fps to make it worth using, unless there's some setting I'm not aware of that lessens the warping.