So... How profitable were they?
Valmond
Nah uh that's not a 35-45 yo lady.
I haven't heard of the contamination problem, do you have any info about that?
Just make a new 2D isometric Iceland Dale and it will sustain a small dev team no problemo IMO. Then don't push the tech but write new stories and expand the world. But no, it doesn't have microtransactions and you can't get funding without selling your soul I guess.
I'd love working on a project like that, I miss the old game dev days 😊😌.
They had a kill gene so some crazy inventor wouldn't kill humanity, or that was the reason I heard back in the day...
My eyes opened when a videogame in a company I worked for (I worked on another title) was made under hard conditions, polished, pushed under almost burnout conditions to be finished "in time", and the budget for commercials was 4x the dev budget...
Earth wind & fire!
Okay sorry to make you think it's some sort of bad thing...
I'm just trying to get one or two people interested in my sharing protocol.
I'll delete it
I hate both, just shut up.

Thanks! I would have thought it be less for sure.
Is it so that the cash builds up and augments the chance of winning the more you lose (reward mechanism)? I read somewhere the coins were physically dumped in a bucket (huess some went yo the bank) and the heavier it weights the bigger the chance of winning it (like when completely full you insta-win). Guess if it existed it was an ooold machine :-)